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Throughout the game you will come across a button popping up at the bottom of the screen that will indicate a skit. In addition, ally magics can be mapped to directions on the C-stick, making combos and strategic attacks a snap Skits/Affection One of the game's numerous skits For example, Kratos can be commanded to take an all out offensive approach, or told to stay back and concentrate on spells and healing. GRADE can be used to purchase materials for customizing weapons or for buying new features for the next playthrough in the GRADE shop after beating the game.Īllies can have their AI customized in order to fit with the players style. Sometimes if the right attacks are combined, an additional special attack will be unleashed.Īfter battles, GRADE can be earned or lossed depending on the quality of the player's performance during battle. When the Unison Attack Gauge fills up, characters can unleash a Unison attack, which allows all 4 battle members to unleash an attack at the system. Unison Attacks are a lso a feature unique to Symphonia. Sheena can only make Summons while in Overlimit mode. Overlimit mode briefly reduces the character's reci eved damage, stops staggering, and decreases spell casting time. As the players, or occasionaly the enemy, reach a certain amount of tension points, they will go into Overlimit mode. The player can still only move exclu s ively left and right, but can switch directions by pushing the right trigger button and switching the target. Players and enemies no longer are crowded up on a horizontal line. The newest addition to the battle system is a 3D plane. Characters no longer have to share the same horizontal pathway However, if there are more controllers installed in the game, other people can control the other three characters whilst in battle. The player can only directly control one character, while the rest of the party is controlled by A.I. Just like other Tales games, it uses a modified version of the Linear Motion Battle System, which features real-time fights. Gameplay Battle Systemįighting in Tales of Symphonia is not like a traditional RPG.
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Symphonia is also a distant prequel to the Tales series first entry, Tales of Phantasia. More emphasis is placed on the protagonist's relationships with his party members by the decisions he makes than previous installments in the series.

The game is characterized by its lengthy storyline, cel-shaded animated graphics (complete with voice overs in cutscenes), and its Linear Motion Battle System.


It was later included with its sequel in Tales of Symphonia Chronicles for the PlayStation 3.
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Tales of Symphonia is another release from Namco's Tales Studios, and has been released on the Gamecube, PC and the PlayStation 2, however the PlayStation 2 version is only available inside Japan.
